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GuangZhou Joyfuncade Electronic Co., Ltd.
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65-inch HD Interactive Screen Sports Game Machine with Motion-Sensing for 2 Players

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GuangZhou Joyfuncade Electronic Co., Ltd.

City: guangzhou

Country/Region:china

Tel:86--18122722483

Contact Person:
Mrs.Joyfuncade
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65-inch HD Interactive Screen Sports Game Machine with Motion-Sensing for 2 Players

Brand Name Joyfuncade
Certification CE /ISO 9001/RoHS SASO Patents
Place of Origin China
Minimum Order Quantity 1
Payment Terms T/T,D/P
Supply Ability 10000+
Delivery Time 15-40
Packaging Details Wooden Box Packaging
Item Arcade Sports Game Machine
Size 1528×1027×2457mm
Display 65-inch HD interactive screen
Power 80-100W
Floor Space Approx. 6 ㎡
Voltage 110–240V
Weight 100 KG
Players 2 Players
Warrenty 1 Year
Agerange 6 years and above
Language System Chinese/English or customized
Color as picture show,Or Customized
Detailed Product Description

Body Motion Rush is an interactive entertainment device powered by motion-sensing and rhythm feedback.
Players trigger light and sound effects through full-body movement, delivering  a combined experience of exercise, gameplay, and immersion.
One-sentence value: Every “Rush” becomes a perfect blend of fun and movement

Make every "rush" a combination of fun and exercise.
Body-Sensing Rush is an interactive entertainment device based on body motion recognition and rhythmic feedback systems.  It uses body movements to trigger light and sound effects, achieving a triple integration of exercise and fitness, interactive entertainment, and immersive experience.


Product Advantages:

  • Compact design, flexible adaptation to multiple scenarios
  • Bright and clear display, vivid viewing even from a distance
  • Energy-efficient operation, reducing daily operating costs
  • Stable and anti-tipping structure, safe and durable
  • Globally compatible voltage, more flexible installation
  • Millisecond-level precise recognition, no wearable devices required
  • Small space deployment, quick setup and ready to use
  • Two-player interactive competition, enhanced social experience

Follow the rhythm and "charge ahead," transforming yourself into a fitness expert:

  • Rhythmic Interaction: Running, jumping, and stepping actions trigger light and shadow feedback.
  • Agility Training: Improves body coordination and reaction speed.
  • Highly Immersive: Real-time interaction between movements, projection, and sound effects.
  • Two-Player Interaction: Supports competitive and cooperative gameplay, enhancing the social experience.
  • Ready to Use: Integrated structure, easy installation and maintenance.

Diverse interactive themes x rhythmic physical challenges:

  • [Wall Breaker]: As seen on TV, tests your reaction time and rhythm.
  • [Fruit Slicer]: Easy and fun fruit slicing game, perfect for families and children.
  • [Crab's Iron Fist]: Two-player cooperative boss challenge, combining competition and fun.

Custom development is available based on brand events or holiday themes.


Gameplay Process:

1. Entering the game: Hand gesture recognition on the initial screen.
2. Selecting the mode: Screen selection of game and number of players.
3. Action-based gameplay: Running/jumping/stomping triggers light and sound effects.
4. Challenge ends: Displays score/combo/level.
5. Prize draw: Collect treasure chests to win prize vouchers, redeemable at the store.


Commercial value:

  1. Fast ROI: Low energy consumption, easy operation, and quick return on investment.
  2. High replayability: Rhythmic gameplay drives repeated participation.
  3. Strong customer attraction: Dynamic lighting and physical interaction attract onlookers.
  4. Strong shareability: High visual impact is ideal for short video sharing.


User experience:

  1. Average experience duration: 3-5 minutes
  2. High participation among children, families, and young adults
  3. "It's like a full-body version of Rhythm Master," "You'll break a sweat playing it."


One device for multiple uses, covering a wide range of consumer and educational scenarios.:

  1. Commercial complexes create interactive, customer-attracting highlight zones.
  2. Theme parks enrich entertainment areas with diverse content.
  3. Educational institutions/research bases combine education with entertainment, fostering responsiveness.
  4. Community stores/children's centers integrate physical activity with fun entertainment.

Product Tags: 65-inch HD interactive screen Sports Game Machine   2 Players Arcade Game Machine   Motion-sensing Interactive Entertainment Device  
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